Behind The Cover With Alexis Christodoulou
As we were looking for the perfect cover image to represent our imperative need to reconnect with nature we remembered the beautiful work of self-taught 3D artist, Alexis Christodoulou.
For the last 6 years, Alexis Christodoulou, Cape Town visual artist, has spent his time building a collection of works focusing on imaginary architecture. The images he creates are a simple extension of his desire to see fantastic spaces that echo a more modern and clean aesthetic, come to life. The scenes found within his images are devoid of human life, preferring the viewer to imagine how they would exist in the space, sometimes leaving a small clue as to a past presence but never leading you down to any specific narrative. Inspiration comes from many sources, but Alexis always tries to create a space that will interest the viewer in form and material, but most importantly, in the use of light.
We sat down with Alexis to talk about the role nature plays in his images, the escapism feeling that we get when looking at his work, and what he foresees for the future in digital art.
What role do nature and light play in your images?
Very important roles. As with all 3D art, light makes or breaks the scene. Nature is just a phase I’m going through!
Tell us about the “escapism” feeling that we - as viewers - get when seeing your images? Do you create around the idea of translating this feeling?
I do try to create a sense of this feeling at some point. I don’t think it’s super consciously generated or intentional right from the beginning. It usually starts with some ideas of light, some ideas of entering and exiting and from there I try to build the elements that transport you. I think if you just try to create escapism right from the start you end up in a super surreal place and I’d prefer to have things grounded in some form of reality, architectural or natural.
How do you see the future of digital art?
There’s so much happening it’s difficult to give a broad overview, but I think that a lot of things that take up time at the moment will become automated in the near future. Things like modeling, lighting, texturing, and rendering have all achieved huge shortcuts in the last 5 years and this trend should continue. A lot more aspects will become procedural eliminating the need to meticulously craft every aspect of the geometry in the scene and rather deal with “natural” and chaotic systems. The role of the artist will change to being able to capture and represent these ideas, much like a good photographer can easily ignite your imagination without much interference. Video games already have a photographer mode where players are moving through environments and capturing their images.
Do you think creating fictional spaces will replace outdoor installations or sets inside galleries?
Replace… I don’t think so. Perhaps they will work towards being partners in these spaces. I think that as humans we react to real spaces, smells, sounds, etc. way too emotionally that they cannot be excluded as powerful elements in the design. That is, of course, if we find a vaccine...
What playlists do you listen to in the background when you are creating?
Usually something from NTS. Probably one of their ambient playlists.
Is there any film director you would like to work with, incorporating your visuals as a set?
Ah yes, imagine working with Jodorowsky! I don’t think my work is esoteric enough but I’m sure we could find an agreement.